Wednesday, August 27, 2014

Mario Kart 8 HUGE DLC News! + Square-Enix needs to join its own collective!

After receiving this updated information from Nintendo yesterday... Nintendo-Demand chimes in (tingling with excitement).

Two new downloadble packs, which launch this fall and in spring of 2015, and are available for advan ... Nintendo isn't just delivering a small DLC... no, they're delivering one that reminds me of Super Luigi U based because its a lot more extensive than the crap a lot of gamers are accustomed to. Outside of the free Mercedes-Benz cars available today(!)... there will be two download packs headed our way this November (2014) and the 2nd pack roaring through in May (2015).

$7.99 for each DLC pack is a great deal... and only because they're truly worth it (if there were 1 track and a new vehicle, there would've been a problem). We suggest that you buy the bundle pack over buying them individually though... because you'd save around $4 USD.


Here's the break down below (brought to us by Nintendo):

Pack 1: The Legend of Zelda Mario Kart 8 (Release Date: November 2014) - $7.99
  • 3 Characters: Tanooki Mario, Cat Peach, Link
  • 4 Vehicles
  • 8 Courses
Pack 2: Animal Crossing Mario Kart 8 (Release Date: May 2015) - $7.99
  • 3 Characters: Villager, Isabelle, Dry Bowser
  • 4 Vehicles
  • 8 Courses
Pack 1 + Pack 2 Bundle - $11.99
  • 6 Characters: Tanooki Mario, Cat Peach, Link, Villager, Isabelle and Dry Bowser
  • 8 Vehicles
  • 16 Courses
  • As a bonus for purchasing both packs bundled or individually, buyers receive eight new colors for Yoshi and Shy Guy. Those who advance purchase both packs can begin using the Yoshi and Shy Guy characters immediately.

16 Courses, 8 Vehicles, and 6 Characters for $11.99?! [Ka-Boom!] They really hit the mark on value, and it further increases the replay value of this title. Thinking about how this title comes once every console generation... I hope to see plenty of tournaments throughout the Wii U's life cycle also.




Square-Enix seeking Crowd-Funding, but...

If you want to support Moon Hunters... have at it, that indie team is not the focus of this topic (but check and see if it would be available on a platform of choice if you were to back it... so that you can actually play it). The game looks like it could be a lot of fun, and I really like the face paced action.

Marinate on this: Square-Enix wants to promote a kickstarter of a game that was pitched to them... right? Nothing wrong with seeing how the crowd responds before they decide they'd push it out as a release, but they don't seem to understand this concept when it comes to their own titles (this primarily is a focus on indie developers, which don't exactly need a bigger studio backing them up if the money is there through crowd-funding... but some may desire the "experience of game production to attach realistic budgeting plans" from Square-Enix).


They don't even have to reveal pending IPs to us, they could do crowd-funding for a number of games (separate campaigns per platform to avoid anyone being screwed) that are pre-existing or have already been revealed. This is one of those things that may place some gamers in between a rock & a hard place... because slamming Square-Enix's initiative may result in an indie developer losing a chance, but no one can be looked at negatively for not caring about how it affects either by not support. Maybe that outlook would change in some... if and when Square-Enix's outlook changes and starts to consider more than a few platforms.

Square-Enix, how's about you follow your own lead and add some of your own games to your "Collective" initiative?


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