

Anyway... E3 is coming up, and lets just say... the topic written below is for the purpose of preventing crap from hitting the fan.
Game time!
Mario Kart 8 | Wii U (eShop, Retail)... buy before July 31st (2014) to get a free game.
Ittle Dew | Wii U (eShop)
KLONOA: Empire of Dreams | Wii U (Virtual Console)
Mega Man Xtreme 2 | 3DS (Virtual Console)... which wraps up Mega May for the Blue Bomber!
Pushmo | 3DS (eShop)... 33% Off until June 13th (2014)
Crashmo | 3DS (eShop)... 33% Off until June 13th (2014)
Gravity Badgers | Wii U (eShop)
Luv Me Buddies Wonderland | Wii U (eShop)
LEGO The Hobbit | Wii U (eShop, Retail)... as of today, the eShop version has a $10 price reduction.
Murdered Soul Suspect | PC, PS4, PS3, 360, XB1
Broken games are false advertisement!

Hire the right people for the right jobs, if a role proves to be too much for someone on your team... place them somewhere they'd be able to function at a decent level (on a simpler title perhaps). E3 is creeping up, and we are going to see a lot of game previews, and all we can do is hope that the games are as accurate or better than what is presented... because anything else is "FALSE ADVERTISEMENT" of a product.
We have yet to see any games with a disclaimer stating "Hey, just so you know... this game crashes more than a bad driver, expect to download several patches!"
No, there won't be any disclaimers like that, because no game developer wants to run away a (potential) customer, but its happening too often to the point that if its going to happen, it needs to be listed as a disclaimer. To hell with that crap though, if 1st party companies increase the expectations instead of just increasing the number of titles on their platform... regardless of a game being absolute slop, we'd probably witness a new golden era of gaming! Some games don't even provide proper controls for players to enjoy the game, and that's completely wrong (as mentioned before).
Argue all you want, but if a car didn't comply properly when you use the steering wheel... (guess what) it would be recalled! Don't get defensive and angry about the fact that games are not vehicles... i'm talking about the inability to control them properly even though customers buy them for the sake of using controls in the way they were intended to function.
There are also obvious ripoff games, and mobile isn't immune to this. Some developers have gotten away with some serious doo-doo, at least for awhile (in some cases). If you have to pay for a game and then a real-world timer forces you to wait if you lose... with the only option of bypassing that if you pay (more cash), that's wrong. A timer should never stand in the way of a gamer playing a game they've purchased. Imagine if you had to wait in order to respawn in a shooter for like 5 to 10 minutes... and the only option to do so quicker was to pay the company more money... would that be okay with you?
Money grabs have to stop and I hope that Nintendo doesn't join the bandwagon of BS ever, but quality assurance when it comes to 3rd party needs to be stepped up by everyone. I can't let 1st party titles off the hook either, because they need to be the quality standard, we can't have crap coming out from the console creators with an expectation of 3rd party following the rules, or that would be "Do as I say, not as I do!".
Nintendo isn't immune to this, but I (personally) can appreciate that Nintendo usually releasing games that don't leave me wondering:
- "Where's the rest of the game?"
- "When is the next patch going to be released!"
- "This doesn't even let me control the game right, so how in the world am I going to complete that freaking objective that keeps popping up on the screen?!"
Completely agree. Also, standards need to improve so that a game is as close to "done" as possible before release. Game companies need to pretend that theyCAN'T patch the game after release, like how it used to be. If you need to patch a game-breaking bug after release, you're doing it wrong.
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