Tuesday, February 4, 2014

Adam Sessler, Wii U gamepads, & Innovation

Adam Sessler has at least given props to the strong software sales of Nintendo... (at least), but (but... but)... it's just funny (again) how some people get hopeless and stupefied when it comes to the Wii U gamepad (not including those that simply dislike it).

I should make a post explaining how a person is supposed to use it... just for kicks, but it may prove informative. I've seen someone use a Razer gaming tablet... yet went completely brain dead when it came to the Wii U gamepad (It seemed like it was on purpose though).

The option is there for innovation (if a developer chooses to make that happen). He also mentions the Wii U pro controller, which I personally felt should of had analog triggers to be fully represented as a "Pro" controller.

Would it be worthwhile for Nintendo to update the triggers on the Gamepad & the Pro controller? I really think it would ...as we move into the games with even greater depth and precision (but it doesn't make or break the experience).

Thinking of games that I have played using the analog triggers in the past & present (that include various racing games, etc.), they have really come in handy... so if they were to do something on those lines regarding an update (I wouldn't be mad at them)... at least as far as the pro controller is concerned (3rd party can cover it, but I prefer 1st party a lot of the time). There is so much innovation that can come from using the gamepad if developers made the effort, just look at the various games that take place in a futuristic tech-heavy setting... the gamepad could contribute with innovative UI, etc.

I think if Nintendo worked with a company to create a PC software to decrease the (apparent) need to comprehend the hardware as much (because it would be set up in a way that would develop for the console via PC and auto port the code, etc.)... it could work. List the compatible software to avoid problems, and it would further decrease any bumps in the road making it easier not only to develop for the Wii U via developing as you would for a PC game (within the specs of the platform), but also the 3DS.



#AdamSessler   #Nintendo   #WiiU   #Razer 

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